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Theory Classes Semester B (Year 2)

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Timnit Gebru:   Timnit Gebru is an Eritrean Ethiopian-born  computer scientist  who works in the fields of  artificial intelligence  (AI),  algorithmic bias  and  data mining . In 2001, Gebru was accepted at  Stanford University .  There she earned her  Bachelor of Science  and  Master of Science  degrees in  electrical engineering  and her PhD in  computer vision  in 2017.  Gebru was advised during her PhD program by  Fei-Fei Li . She says she was fired after sending an internal email that accused Google of "silencing marginalized voices". Dr Gebru alleges that as she was preparing to go on leave, she was called to a meeting about a research paper she had co-written. She said she was ordered to retract the research paper and that Google was not prepared to engage in a discussion about the matter.   In June 2021, Gebru announced that she was raising money to "lau...

Theory Classes Semester A (Year 2)

03/10/23 In today's lesson, we learnt about  Free culture: The gift economy and the commons. We firstly started by learning about Intellectual Property Rights and Commercial Piracy, which are the rights that are given to you for your creations for a certain amount of time, and the unauthorized taking of other people's content in a commercial context. We then learnt about Open Source, and how this is a free license, but does not mean that it doesn't have a copyrightable value. We then looked into hacking, which is when code is changed to enable a program to do something that it wasn't originally intended to do, and how this can connect to rights. This can be connected in such ways as how a mickey mouse 3D model blueprint cannot be sold to consumers  due to it's rights held by Disney, however people have managed to hack the code to change the look of the blueprints, and then sell these edited versions with instructions on how to recreate the original pattern. 10/10/23...

10/01/24 - Final Game Session

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In today's lesson, I was working on my literature review, as I was for most of yesterday as well after receiving feedback within my morning tutorial. I was finding new sources to reference and add into my work, so that I could discuss the work of different people over many similar topics. However I then had the issue that I was way too far over the 1500 wordcount that I was supposed to be following, so I had to go through my previous work, and cut out or re-word sections that I felt were not as necessary for the overall message that I was trying to get across. In between my writing, I would go and see how the game finalisations were coming along, as Spike was getting ready to export the final game after fixing a couple of small bugs that we had found. 

08/01/24 - Presentation, App Updates And Game Run-through

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In today's first lesson, I was finishing off my presentation. Although I only had a couple of pages left to finish, I needed to ask some questions on how to complete these sections as I wanted to make them as accurate as possible. I then thought of another feature to add to my app, which was a premium membership subscription, so I had to create another page to represent google, as when you press the button it will open a new google page to buy a membership.  I added a few different options for the membership, so that people can feel like they have options, and even added in a student discount option so that students with a lower or no income feel like they are getting a good deal and will be more likely to buy the membership. In today's second lesson, I was continuing to work on this presentation and app page, as our game group is basically finished and I can't really contribute much else for completion. Earlier in the week Spike had told us about how the church model wasn...

13/12/23 - Rigging And Exporting Monster

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In today's lesson, I was finally created rigged models and exporting them to share to the rest of the group for our game. As I had uploaded my model into Mixamo in the previous lesson, I just needed to pick the animations that we wanted, and export them to download onto my computer. As a group, we decided on a running, idle and yelling animation, as we felt that this is all that we would need, and so I downloaded those ones and gave them to Spike to place into the game.  With help, we managed to get it to animate within the game, although because I had created it not in the centre of the Blender file, it wouldn't place properly and had a line connecting it to something which made it not work properly how we wanted it to, so to fix this issue, I had to move the original, reupload it into Mixamo, and redownload the animations to send over once again, to reimport it into the game. Luckily this version worked much better, and by the end of the lesson, we had got it working within t...

11/12/23 - Presentation And Mixamo

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In today's first lesson, I was  continuing the  presentation for my app. I was going through slide by slide, making basic notes on the pages for what I was going to say, and then in the notes sections, writing a more in-depth explanation about what I had done. I did this so that the viewers could only see so much, but that I would know what to talk about when describing each individua l  point, as only I would be able to see this. I also had to make sure that the layout of each page looked the same, so that everything was uniform and neat. In today's second lesson, I was   continuing to try and rig our model using Mixamo. Over the week I had been trying multiple different model variations and rigging softwares to try and get our model to move. Coming into today's lesson, I only had one more idea for what might work, as everything else had come up with an error so far. We had decided as a group, that if this last idea didn't work, then we were going to just pose ...

07/12/23 - HTML And Figma Alterations

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In today's lesson, we covered a more in depth overview of  the HTML coding language as a follow up from last week's lesson. We looked at html tags again, as a recap, and then went on to write our own basic html code in the notepad app. We then learnt about the different tags to change text to be bold and italicized, as well as how to highlight and sub/superscript text. After this, we learnt about character codes, and how to add links and images into our web pages. Following this, we looked into lists and tables, and finished off the work with how to comment on your code. After this, we were allowed to just work on whatever work we needed to do. For this, I was editing my Figma app, to add in a time and Wi-Fi, service, and battery icons. After I'd added these in, I had to slightly rearrange parts of my pages to all fit in better. I also added in coloured rectangle behind each sections of my app, so that it would be easier to see what pages did what at a quick glance at the f...