13/12/23 - Rigging And Exporting Monster

In today's lesson, I was finally created rigged models and exporting them to share to the rest of the group for our game.

As I had uploaded my model into Mixamo in the previous lesson, I just needed to pick the animations that we wanted, and export them to download onto my computer. As a group, we decided on a running, idle and yelling animation, as we felt that this is all that we would need, and so I downloaded those ones and gave them to Spike to place into the game. 






With help, we managed to get it to animate within the game, although because I had created it not in the centre of the Blender file, it wouldn't place properly and had a line connecting it to something which made it not work properly how we wanted it to, so to fix this issue, I had to move the original, reupload it into Mixamo, and redownload the animations to send over once again, to reimport it into the game. Luckily this version worked much better, and by the end of the lesson, we had got it working within the game. It took a little while to get it to face the player as it chased you, but we got it working eventually.



Throughout the lesson, I also noticed the church model that Jimmy was creating in Blender and it was looking really good, and like he had put a lot of effort into it. I also looked at the work that Spike had been working on, and now that the map is almost completed, it's looking really effective. Now that the monster is included as well, I think our game is nearly finished.

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