06/12/23 - Exporting Monster

In today's lesson, I was trying to export my monster design and rig it using Mixamo.

To begin the lesson, our group gathered together to see what everyone had been doing, and to see how much progress had been made on the main level. So far everything is looking really good, and it looks like we may even be somewhat close to finishing the game, just needing to finish the map and add in the monster model, to replace the cylinder being used at the moment.

As I had finished creating the model, I was trying to export the file to upload into Mixamo to rig it up to different movements. However we soon realised that the model had over 31 Million polygons in it, so I took off almost all of the subdivision surface modifiers and selected the Shade Smooth options, to somewhat replicate the look that I had previously achieved.

Doing this significantly lowered the amount of polygons within the model, however I was still struggling to upload the model into Mixamo. I tried to overcome this by creating multiple different exports of the model, all with slightly different features to see if any of them would work.

So far, only one model has gotten through the first stage of uploading, however when trying to select the features to auto rig the model, I got an error which would not let me continue.

I am going to continue trying different things to solve this issue, so that I can rig up the model, and hand it over to be added into our final game, to help finish it off.

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