16/03/23 - Walking Sequence Work

In today's lesson, we started by creating a walking sequence on Animate. We did this, by first copying an image of a walking cycle and opening this as a new symbol in Animate. We then started to design our own characters, making each of the body parts on separate layers, so that they could move independently later on. 

By using the guide, and adding in new keyframes every couple of frames, we altered our character's limbs repeatedly at each keyframe, to make it so that when the frames are looped, it looks like the character is walking. We then added in a shadow effect under all of the keyframes that changed size based on where the legs and feet were placed, to make it look more like it was actually walking on solid ground. Then, to finish off this exercise, we moved this character onto the main stage, and added a classic tween to it, moving it across the screen at different keyframed intervals, so that it would look like it was actually walking across the screen.

After this, we moved onto another project, where we were making use of the Bone Tool in Animate. For this project, we designed another robot character, however this time although we didn't connect all of the body parts up together just yet, we did design everything onto one layer. We
then used to Bone Tool to connect up each piece of our robot characters, starting at the hips, so that everything would move nicely together. After we had connected everything up, we then used the Free Transform Tool, to move all of our different body parts together, so that our characters looked more like real robots, than they did just disembodied parts. With this done, we then returned to the timeline and added in some new poses, which act almost like a Classic Tween Motion, which for each one we edited the placement of our robot character, so that when looped around, it looked like the character was moving all of it's limbs separately.

Walk Cycle (herts.ac.uk)

Rigged Robot (herts.ac.uk)

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