02/02/23 - Animate Work

In today's lesson, we were continuing to expand our knowledge on how to use the different available uses of Animate. To do this, we created a bug character and animated it.

To begin this design, I first decided that I was going to create a butterfly character, so on a New Symbol layer, as a Movie Clip, I designed my buttterfly, making sure to keep the wings, body, and legs as separate layers, so that I could edit them apart from one another.

I then had to create some new keyframes within the timeline, and on one of these, I changed the positions of the wings and legs, so that it would look like the wings are flapping together, when played consecutively in the animation.



On a new Symbol layer, that was on the Button option, I had to then create a Go Button, that when pressed, would set off my character design. To do this, I had to create three layers on the timeline, one for the main button, one for the text, and one for the button in a down position, and then in their respective layers, designed my button to make it look like it was pressed down when clicked on.

I then had to return to the main stage of my design, and bring in my two created designs, placing them where I wanted them on the stage, and re-sizing them to fit. I then added in a Classic Tween on the Animation Layer, to make my design move across the screen.


I then had to open the Actions tab on the first frame of the timeline, to input the code which would allow me to connect the button being pressed, with the butterfly beginning to move, because of the use of an Event Listener. We got this code from the Code Snippets section, so we didn't have to write it all out ourselves, although we did have to alter a couple of bits within it. 

I then created a new layer on the timeline, and created a background for my design. I also then saved this animation as two new versions, one of which I edited the Classic Tween to have more keyframes, so that the butterfly character would move around the screen more when flying, and on the other one, I removed the Classic Tween, and replaced it with a Motion Tween, making sure to change the final keyframe into a normal frame, so that I could plan it's route more easily for the same reason.

We then had to publish our designs, making sure that they were Spritesheets, otherwise the buttons wouldn't work on our browsers. We then had to move all of our work into our 'Public_html' folders in FileZilla, so that we can get a link to our work from the CA Net, to anything we wanted to. 

Comments

Popular posts from this blog

07/12/23 - HTML And Figma Alterations

10/01/24 - Final Game Session

08/01/24 - Presentation, App Updates And Game Run-through