24/01/22 - Animate Work
In today's lesson, we started to learn about how to use Adobe Animate.
We then had to design a robot character. We did this, by creating a new symbol, and then making different layers for our different body parts, and then bit by bit, we had to build up our robots. We had to experiment by using the different shapes and available tools, to learn how to use different parts within the software. I designed my robot character, using a range of shapes, and adding in some dials and an error message.
We then had to use the timeline within the software, and add in some keyframes, so that we could alter our robot characters, after a certain amount of time has passed, so that we could make our characters move. I made my robot's dials and eye pupils move, and the error message changed to a fixed message. I also made my robot's face change from a sad face, to a happy face.
We began the lesson, by first covering what we would be learning over this next Semester, so that we would know what to expect in comparison to what we have already covered. After this, we opened Animate, to begin practicing using the software. We had to firstly create a new document, and we chose the size 'Medium Web', which was 800 x 600px, to practice on. We also had to make sure that we set the Frame Rate to 30.00, and made sure that we had the Platform Type set to HTML5 Canvas, so that our work could be saved and viewed online.
We then had to design a robot character. We did this, by creating a new symbol, and then making different layers for our different body parts, and then bit by bit, we had to build up our robots. We had to experiment by using the different shapes and available tools, to learn how to use different parts within the software. I designed my robot character, using a range of shapes, and adding in some dials and an error message.
We then had to use the timeline within the software, and add in some keyframes, so that we could alter our robot characters, after a certain amount of time has passed, so that we could make our characters move. I made my robot's dials and eye pupils move, and the error message changed to a fixed message. I also made my robot's face change from a sad face, to a happy face.
We then had to export our work, making sure that we set all the settings correctly, and exported it as a Spritesheet, rather than a texture, as well as making sure that it was scaled to 'Fit in view'. This allowed us to produce a html file containing our robot character, which flipped between each of my designs, and when the screen size was changed, the character changes size and adjusts with it.





Comments
Post a Comment