15/11/22 - Animation Using Photoshop

In today's lesson, we began by installing WordPress. We did this, by setting up our MySQL Usernames and Passwords, and then using FileZilla to connect our WordPress accounts to the school's host server We then entered these details into some code, to redirect what the website does when the URL is looked up on the internet. We then had to leave this, whilst some technical issues were worked out.

We then opened Photoshop to begin our activity for the day. On Photoshop, we opened a new document, with a size of 9x6cm, and which was 300ppi, to be the base of our work. We also made sure that we had Timeline, Swatches, Brushes, and Layers opened on our workspace. We then copied an image of a bouncing ball's course of travel, from the instruction document that we were following, and pasted it onto our Photoshop document. We made sure to transform this image, making sure that it kept the same shapes, to fit the entire size of the page. We then set up our timelines, changing the framerate to be 10fps, and spreading it out to make it easier to see. On a new layer, we then drew in a ball, using the Ellipse tool, and using the first ball shape on our background image, to get the correct size. We then filled this shape with the colours of our choice, and then Rasterized it, so that we could use the Pen tool to add some shadows and light to the ball, to make it look more realistic, as if it was near a light source. 

After this, we then converted this ball into a smart object, and on the timeline, made sure that the playback pin was at the very beginning of the track, so that we could then click on the Ellipse layer, and on the dropdown section, pressed the stopwatch icon on the Transform option, to create a Keyframe. We then moved the playback pin to each frame, pressing the Keyframe button on each frame, and each time we did this, on the new frame, we moved our ball to the next place on the guide that we were following. We kept doing this, however on some sections of the guide, we had to use the Distort option, to change the shape of the ball, so that when played back, it looked like it was squashing and morphing as it moved.

When we had finished this animation sequence, we then had to design a background, to make our animation look better. I created a space looking background, with the ground being a planet that looked like the moon. We then had to go through each Keyframe again, and place shadows under the bouncing ball. We did this, by using ruler guidelines, to line up where the ball's shadow would be on the ground, as well as making sure that they all lined up as the ball went along, and then used a black ink paintbrush tool, to draw lines on the ground, making the shadows darker, for when the ball was closer to the ground, and lighter, for when the ball was further away from the ground.

We then exported this animation into an mp4 file, and a GIF file, to be able to send to other people easily and have the animation loop.

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